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I'm trying to calculate the acceleration an accelerometer would read NOT placed in the Center of Gravity of the object. Let's look at the figure below (or in link provided). The accelerometer was placed in location $(Xa,Za)$ and not in the CG of the object. Given that the accel's output is a_x and a_z at this location (Xa,Za). What would've the accelerometers have read if placed on the C.G. of object?

[​IMG]

Here is an attempt at the solution (http://basicairdata.blogspot.com/2014/05/inertial-measurement-unit-placement.html) however I don't fully understand how they got the transformation matrix.

How does q_dot come into play in the calculations and how does alpha (angle) disappear in the matrix?

Qmechanic
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The Don
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    Hello, and welcome to Stack Exchange. We generally discourage questions where the bulk of information is on the other end of a link. If you include your figure and the information from the link you'll more likely get a good answer. – Daniel Griscom Dec 08 '15 at 17:30
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  • The answer is $\vec{a}_C = \vec{a}_A + \vec{\alpha} \times \vec{c} + \vec{\omega} \times \vec{\omega} \times \vec{c}$. See linked answered question above for how to get the acceleration not at the center of mass. The transformation, is actually just a cross product. See https://en.wikipedia.org/wiki/Cross_product#Conversion_to_matrix_multiplication – John Alexiou Dec 14 '15 at 15:21

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Starting from the well known acceleration transformation formula between an arbitrary point A and the center of mass C with $\vec{c} = \vec{r}_C - \vec{r}_A$.

$$ \vec{a}_C = \vec{a}_A + \dot{\vec{\omega}} \times \vec{c} + \vec{\omega} \times \vec{\omega} \times \vec{c} $$

one can you the 3×3 cross product operator to transform the above into

$$ \vec{a}_C = \vec{a}_A + \begin{vmatrix} 0 & -\dot{\omega}_z & \dot{\omega}_y \\ \dot{\omega}_z & 0 & -\dot{\omega}_x \\ -\dot{\omega}_y & \dot{\omega}_x & 0 \end{vmatrix} \vec{c} + \begin{vmatrix} 0 & -\omega_z & \omega_y \\ \omega_z & 0 & -\omega_x \\ -\omega_y & \omega_x & 0 \end{vmatrix} \begin{vmatrix} 0 & -\omega_z & \omega_y \\ \omega_z & 0 & -\omega_x \\ -\omega_y & \omega_x & 0 \end{vmatrix} \vec{c} $$

or in the form seen the linked post

$$ \vec{a}_C = \vec{a}_A + \begin{vmatrix} -\omega_y^2-\omega_z^2 & \omega_x \omega_y - \dot{\omega}_z & \omega_x \omega_z + \dot{\omega}_y \\ \omega_x \omega_y + \dot{\omega}_z & -\omega_x^2-\omega_z^2 & \omega_y \omega_z - \dot{\omega}_x \\ \omega_x \omega_z - \dot{\omega}_y & \omega_y \omega_z + \dot{\omega}_x & -\omega_x^2 - \omega_y^2 \end{vmatrix} \vec{c} $$

JanM
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John Alexiou
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