I'm trying to understand how high-order derivatives (Jerk, Snap, Crack, Pop and onward) impact a system and their implications to analysis. I have used Jerk in the past when considering how "smooth" a system "feels" but that is a super jazz-handsy interpretation of it.
For example in a simple spring-mass system:
Force = mass * acceleration + damping coefficient * velocity + spring constant * position
Where acceleration is the second derivative of position with time, and velocity is the first derivative of position with time.
My question is if you were to add in Jerk (the third derivative of position with time), what would you need to measure or know about your physical system to account for jerk
So the resulting equation would be something like this:
Force = (Jerk coefficient??) * Jerk + mass * acceleration + damping coefficient * velocity + spring constant * position
Mass is a function of the density and geometry, the spring constant is a function of geometry, and Young's modulus, what would the "Jerk coefficient" be a function of?
My third follow-up question would be how to account for Snap, Crack, and Pop in a similar manner.