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In the book Daemon by Daniel Suarez a technique gets described, that enables a device to create an acoustical illusion of a moving person inside a house.

Just then a voice called out clearly from the end of the hallway upstairs. ‘Who’s there?’ […] No reply. But they heard walking again. The footsteps came down the marble stairs to their right, some distance away from them. They could clearly see the staircase, but no one was there. They could hear the sound of a hand sliding down the metal railing. […] The footsteps were moving across the floor to them now. […] Then, in midair not five feet in front of them, a man’s voice shouted, ‘You don’t belong here!’ (page 94)

As I searched the internet for more information on the mind-shaking technology described by Suarez, I just encountered papers (and videos) on the use of a single hypersonic sound beam, that creates audible sound where it hits a surface. This leads to an effect that most people describe as a 'god voice' similar to the experience of the use of bone conducting speakers.

However what I am searching for is an answer to the question, if it is possible to create sound in mid air (at a chosen position in 3D space) as the author is shaping the picture of the technology, cited below.

A HyperSonic Sound system – or HSS – does not use physical speakers. HSS pulsates quartz crystals at a frequency thousands of times faster than the vibrations in a normal speaker – creating ultrasonic waves at frequencies far beyond human hearing. Unlike lower-frequency sound, these waves travel in a tight path – a beam. Two beams can be focused to intersect each other, and where they interact they produce a third sonic wave whose frequency is exactly the difference between the two original sounds. In HSS that difference will fall within the range of human hearing – and will appear to come from thin air. This is known as a Tartini Tone – in honor of Giuseppe Tartini, the eighteenth-century Italian composer who first discovered this principle.


PS: The reason why I even bother to search for information about a technology mentioned in a novel, is the author's concern, to just describe technology, that is in development in some lab and not placed in science fiction. He has a website for the description of some technology used in his book.

Senkaku
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    Wouldn't your ear need to be right at the intersection area? – BMS Feb 01 '14 at 01:19
  • Why so? Is there some acoustical property that prohibits the creation of sound from mid air? It is described the way, that I would be able to clearly locate the 'source' of the sound, where the two hypersonic sound beams intersect, which in turn get emitted by two crystals at the ceiling. – Senkaku Feb 01 '14 at 01:54
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    @BMS: No, ultrasound is nonlinearly converted into sound at the intersection of the beams, and then spreads outward in all directions from that point, like any other sound source. – endolith Apr 30 '14 at 22:58

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It isn't possible to create an audio source in mid-air using the method you've described. This is because the two ultrasonic waves would create an audible source if the listener were standing at that spot, but those waves would continue to propagate in the same direction afterwards. You would need, as I point out below, some sort of medium which scattered the waves in all directions to make it seem as if the sound were coming from the point at which you interfered the two waves.

It is possible, however, to make the user percieve the sound as coming from a specific location, but it isn't as easy as the author makes it seem. I can think of two different ways. First of all, as described by @reirab, you can get audio frequencies by interfering two sound waves of high frequency. When they interfere they will generate a beat note which has the frequency of the difference between the two frequencies. I.E. if you send a sound beam with frequency $f_1=200\ \text{kHz}$ and another beam with $f_2=210\ \text{kHz}$, the frequency heard in the region where they combine will be $\Delta f-=f_2-f_1=10\ \text{kHz}$ which is in the audio band of humans.

There is an additional difficulty. You will need the sound to come out in a well-defined, narrow (collimated) beam, and this is not terribly easy to do. A typical speaker emits sound in all directions. There are many techniques for generating such beams, but one is to use a phased array.

How can you use this to make a person perceive the sound as coming from a specific point?


Sending Two Different Volumes to the Two Ears

What does it mean to perceive sound as coming from a specific location? Our ears are just microphones with cones which accept sound mostly from one direction (excepting low frequencies). A large part of the way we determine where the sound came from is just the relative volume in our two ears. So, you could use the interference effect described above with beams which are narrow enough that you can target each ear. By using two separate sets of beams targeting each ear with different volumes, you could make the person perceive the sound as coming from a specific location; at least as well as a 3D movie makes a person perceive images in 3D.


Hitting a Material Which Scattered the Sound Isotropically

The second method is to use the same interference effect, but this time combining the two beams at a point where a material scattered the sound waves in all directions. I'm going to be honest, I'm not sure how realistic such materials are, but lets assume they exist for now. If you did so, the two sound beams would be scattered with equal amplitude in all directions and the person you are trying to fool would percieve the sound as coming from this point. This method has the advantage of truly sounding to the person as if the sound came from that direction in all respects including reflections, phasing, etc.

In summary, the idea is definitely possible (maybe there are more ways than I've given), but it isn't as simple as the passage in the book makes it out to be.

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    One thing that no one seems to be mentioning is that this depends on nonlinear effects in the air. Mixing (summing) two ultrasonic waves would not produce audible sounds in a linear medium, they would just mix. The way this supposedly works is that the constructive interference at the point of intersection raises the pressure so high that the air behaves non-linearly, and the intermodulation distortion produces audible waves at that point. I don't know if these new waves would continue in the same direction as the original waves or spread outward spherically from their creation point. – endolith May 23 '14 at 14:48
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    "There is an additional difficulty. You will need the sound to come out in a well-defined, narrow (collimated) beam, and this is not terribly easy to do." Not true at all. The difficulty in collimating a wave is directly proportional to the wavelength of the wave. Given the OP begins at ultrasound, it should be easy to collimate the sound. The only reason you think this is hard is because audible sound has a huge wavelength. – Aron Jul 10 '14 at 02:28
  • Come to think about this a bit more, this is actually a question of holography using ultrasound. – Aron Jul 10 '14 at 02:32
  • @endolith That isn't true. Getting beat notes between two monochromatic sources does not require a non-linear interaction; the mixing of two sources to produce a new source which has the beat note frequencies does. Using a tuning fork to tune a piano does not, for example, require any non-linearity of the air. – Chris Mueller Jul 11 '14 at 20:04
  • @ChrisMueller Yes, it's true. Mixing (summing) two sources produces a beat frequency envelope in the loudness of the signal, but there is no tone present at that beat frequency. Linear systems cannot produce new frequencies. If you sum 30 kHz and 30.1 kHz, there will be nothing audible in the mix. If you sum them and then distort the mixture, audible tones at 1 kHz, 2 kHz, etc. will be produced through intermodulation distortion. Same difference between a combination tone and a power chord. – endolith Jul 11 '14 at 20:30
  • @Aron The theoretical ability to collimate a wave (the diffraction limit) is proportional to the wavelength of the wave. That says nothing about the practical difficulty. The wavelength of a 100 kHz wave is $\sim3\ \text{mm}$ so you need a single speaker cone which is significantly larger than that creating pressure waves at 100 kHz. The tweeters in typical speakers might be able to generate 100 kHz without significant distortion, but they are only $\sim10\ \text{mm}$ across. You will still need an array or a very stiff cone. – Chris Mueller Jul 12 '14 at 00:00
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    @ChrisMueller: No, the beat frequency envelope is a pressure variation at 2 frequencies. The envelope is not a frequency component, unless you demodulate it non-linearly. Mixing them together doesn't produce any new tones at 1 kHz (unless you're using the radio engineer definition of "mixing", which is nonlinear). Try playing a tone you can't hear out of one speaker (17 kHz), and another tone you can't hear out of another speaker (18 kHz) at the same time. You still won't hear anything, because you're just summing 2 inaudible frequencies. – endolith Jul 12 '14 at 00:55
  • Since you are a physics student. Let's think about this in the Fourier domain. Two frequencies does not have any components in the beating frequency. – Aron Jul 12 '14 at 05:55
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    @endolith I concede. I was drawing on my experience from optics in which two monochromatic sources do produce a beat note. The difference is that in optics the frequencies are encoded in the field, but the detection is in power. In acoustics the pressure field is detected directly. – Chris Mueller Jul 12 '14 at 14:57
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It's certainly possible to produce a sound in the sonic range by intersecting two ultrasonic signals, however, at least as the effect is generally modeled in physics, this interference pattern is only detectable at points where the original waves are intersecting and each of the original waves will continue propagating in its original direction unmodified by the interference. It does not produce a new wave at the frequency of the interference pattern that then propagates on its own. For more reading on how this effect works: Wiki: Interference (wave propagation)

Also, as far as terminology is concerned, the term 'ultrasonic' is used correctly, but the term 'hypersonic' is not. 'Ultrasonic' refers to frequency. Specifically, it describes a pressure wave with a frequency higher than that of audible sound (just as 'ultraviolet' refers to e-m waves with frequencies above what we see as visible light.) 'Hypersonic' refers to the speed of an object moving through air. In particular, it usually refers to speeds of above about Mach 5 to Mach 5.5, according to Wikipedia[1][2].

reirab
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  • HyperSonicSound is a registered trademark of American Technology Corporation and is used to market its beam speaker system that is linked in the OP's question. – Rick Dec 23 '14 at 15:49